Sunday, November 1, 2015

Session 62 (6,000 xp)

Heroes: Sigurd, Storm, Machteld, Malik, Niobhe

Baator - Stygia (5th layer) - Citadel Coldsteel

The Heroes are brought to Geryon, surronded by minotaur guards. The situation looks dire, when unexpected help arrives. Trevan receives a magical message from the tiefling Drusus, their fellow prisoner on their way to Citadell Coldsteel. He instructs Trevan to get all the party as near as possible to Geyron, and then use the first of two scrolls he has provided him.

When Geryon is tired of their bantering, and the tension has reached the limit, the Heroes rush to Geryon, and Trevan uses the scroll. A magical dome of force surrounds the Heroes and the Arch-devil, making it impossible for the dozens of minotaurs and devils to assist their lord.

The Heroes attack Geryon with all they have, while Storm begins chanting the imprisonment spell that Tormora the hag gave them. After a short but savage fight, Geryon fails to resist the spell, and his soul is trapped in the magical gem. Trevan then uses Drusus' second scroll, a teleport spell; unfortunately something goes wrong, and they find themselves outside of the fortress, on a icy ledge up on the glacier, with no easy way to leave, and legions of devils looking for them.

The Heroes manage to camouflage their tent by covering it in ice and snow, while they try to make a new deal with Geryon. After a prolonged duel of wits and treachery, they find an agreement with Geryon. They will free his soul, in exchange for safe passage back home, and the promise he will cease his alliance with the White Witch. Also, he will make sure Tormora is dead so the deal they made with her will be null.

When they free Geryon, he calls his legions to himself, and has the Heroes captured and tortured for five days. He will keep his promise, but before he will have some fun with them.

The legions move to Tormora's town, and raze it to the ground, killing all the hags, including Tormora. Then Geryon calls the boatman, and throws the battered bodies of the Heroes on his vessel. He pays the boatman, and instructs him to give some water of the Styx to each of them, to make them forget they were ever there. Better they don't go around bragging to have bested Geryon at his own game...

Year 653 MR (1st Quarter) - Ruins of Mandal

The Heroes awaken in the underground cave below the temple of Mandal, with no memory of the last few days. Still, the pillar of frozen energy powering the armies of the White Witch is gone. The united armies of the Rjurik realms have won their most diffcutl battle, albeit with heavy losses. The Heroes take their time to secure the city, heal the wounded, and plan their next move.

With more than a thousand men, they march north, to the coast, where several longships and cogs are waiting them to bring them even farther north, where the hiding place of the White Witch is said to be. After almost a week at sea, making their way between icebergs and floating islands of ice, they spot the entrance of the Temple of Ice.

They disembark with their troops, and approach the glacier. But at the feet of the ice covered mountain, they're attacked by Ice Golems in great numbers. While their men fight the frozen constructs, the Heroes make their way up the mountain, and enter the Temple.

No comments:

Post a Comment